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Star Citizen op 250 miljoen; nieuwe details


Door Redneckerz op 04-12-2019 om 04:49
Bron: Dark Side of Gaming

Sinds 2011 weet de wereld van het bestaan van Star Citizen. De sci-fi epic van Wing Commander ontwikkelaar Chris Roberts moet de ultieme game worden die anderen doet verbleken. Veel is er sindsdien vertoond, maar ook nagelaten. Hoe gaat het nu met de game?

De game heeft de grens van 250 miljoen dollar doorbroken. Gisteren had de game 2,448,501 Star Citizens die 250,898,711 aan fondsen hebben opgeleverd. Cloud Imperium blijft werken aan de game en liet op CitizenCon de nodige nieuwe features aankondigen:
  • Theatres of War: This new game mode combines the ship combat of Arena Commander and the on-foot gunplay of Star Marine. Playable today byCitizenCon attendees and planned for a 2020 launch, Theaters of War is designed for 40 players divided into two teams who battle it out for territory control across three rounds. Across the rounds, players will control multi-crew ships and on-foot combat as they train their way towards Persistent Universe combat supremacy. Theatres of War is deeply rooted in Star Citizen lore, as players will reenact famous battles from throughout the history of the Persistent Universe.
  • Server-Side Object Container Streaming (SOCS) – This foundational tech will see its first implementation in the upcoming 3.8 patch this December and should include significant performance gains for all Star Citizen players. SOCS technology slices the Star Citizen Universe into various “Object Containers” which automatically scale in size based on player location and gameplay. For example, if there were numerous players in one area, the tech will recognize this and place them into their own “Object Container,” which shrinks their need for computing power to simulate the rest of the universe. SOCS is a new backbone of the upcoming “Server Meshing,” which will allow for a dramatic increase in player count, with thousands of players sharing the same world.
  • Platform Persistence – debuting in 3.8, platform persistence is the first iteration of persistence in Star Citizen. In layman’s terms, it means fewer wipes of player progress, and the ability to play Star Citizen to accumulate currency, goods, ships and items in progression.
  • Quantum – this new tech system is the backbone of our simulation that we run on the back-end that allows us to get all the information we need to customize the players experience and the universe of Star Citizen across millions of simulated entities, without having to burn enormous amounts of computing power. This panel will be available on Youtube later this week.
  • New Procedural Planet Tech – the next iteration of our procedural generation technology, this planet tech includes multiple new systems that will increase both the diversity of our planetary environments as well as speed up our development process, as it allows for less individual attention from our art team to create Star Citizen’s stunning locations. The new tech will be applied to all Star Citizen bodies in Alpha 3.8, and be used for all future development. For an idea of just how much of an upgrade this tool gives to development, it took the team 2 months to re-do every planet and moon in Star Citizen, a task that previously took 2 YEARS.
Ook zijn er nieuwe beelden vrijgegeven van diezelfde CitizenCon, welke in november gehouden werd. Heb je zin in twee uur Star Citizen nieuws? Dan vind je deze hieronder.




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 Reacties (2)
 Pagina: 1
Gast (5.23.166.xxx) op 04-12-2019 om 12:04
Wat als Star Citizen een experiment van de illuminati is?

Gast (109.139.54.xxx) op 04-12-2019 om 12:10
Moneypit

 Pagina: 1

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Titel:
Star Citizen
Type:
Game
Releasedatum:
TBA
Ontwikkelaar:
Cloud Imperium Games
Uitgever:
Cloud Imperium Games
Media:


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