De nieuwste Splinter Cell kende wat problemen met bepaalde Radeon kaarten. Vandaag is patch versie 1.3 online gezet om deze problemen te voorkomen
Problemen m.b.t. de nachtvisie en reflecties zorgde ervoor dat bepaalde Radeon kaarten niet optimaal overweg konden met de nieuwste Splinter Cell game.
De complete content:
quote: DETAILS - PATCH 1.3
The patch installs common files needed to run new downloadable maps (Kolacell, Vselka Infiltration, Vselka Submarine). You must install this patch before any of the downloadable map.
The patch also fixes the following bugs :
> Reflection problems solved on Radeon type video card;
> Night vision problems solved on Radeon type video card (Radeon R2xx);
v1.2 fixes :
> The 3D Sound button in the Sound config area is now properly activating/deactivating 3d hardware sound acceleration/positioning;
> In Shadow Projector mode, the shadow filter design was changed to LOW/MEDIUM = 2x2, HIGH = 3x2, VERY HIGH = 3x3 depending on the value of Effects Quality in the video settings menu;
> Holding or Pushing CTRL while going back to the main menu no longer bring you back to a cube map with a default texture;
> Laser micro success/failure computation fix;
> Benchmark mode (see instructions in readme file);
> No more guard/unguard, check/uncheck to speed up performance;
> No more Shadow Details in Shadow Buffer mode (that setting was useless on GF3/GF4Ti/FX cards);
> No more bugs submitted to EPIC;
800x600 is now supported by 32 MB video cards;
> GeForce 256, Radeon 7500 cards and Xabre 200/400/600 cards (with 3.11 drivers) are now officially supported;
> Night vision fix for several graphic cards;
> Video memory optimization.
De patch is onder andere te downloaden bij WorthPlaying en 3D Gamers
|